
Space Wanderer
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Posted - 2009.10.06 12:26:00 -
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Originally by: Zozzzo Basically, even a new player could immediately contribute to such a system and other faction allies would be motivated to help them succeed. Right now it's just me helping myself and making not a damn bit of difference.
Here you are playing with (against) other players. If you DO make a difference compared to the average joe's gameplay you will, if you do not, you won't. And the average joe in this game is pretty smart, so if you want to make a difference you have to be pretty smart. If you want to make a difference join an alliance and reach their upper echelons, or specialice in fleet commanding, or manipulate the market to make billions, or enter lvl 5 wormholes and leave them alive with billions in loot. All of this will require you to plan ahead, specialize in something, create corp relationships and generally learn to play. A 1-month noob WILL NOT make a difference int his game, not because his char is young, but because he has not yet learnt even 30% of what the game is about. Instant gratification is not the EVE's way.
Originally by: Zozzzo Mine asteroids. Boring. Making about 100k every 10 minutes.
Can't disagree with that. But mining is either something you do when you are broke, or something that you do when you have a lively corp with which you can chat while waiting for your cargohold to fill up. Or you don't do it at all, like 90% of the players (overestimating here, so dont get riled up, miners. :-) ).
Originally by: Zozzzo Missions. Finally found a level 2 quality 10 agent. Good isk. Sometimes get blown up and have to spend LITERALLY 2 hours travelling around collecting the parts to set up another ship.
Here is a collection of some of the 70% stuff you have still to learn. 1) "Sometimes get blown up" means you don't yet know how to do l2 missions. There's no way that somebody who knows what to do would get blown up in a l2 missions. 2) As others mentioned there are trade hubs. You can get there to make your purchase all at once. 3) If the trade hub is too far from your agent, or you just don't want to mess with trade hubs plan ahead. Buy 2, 5, or 10 fully fitted ships, bring them all at your mission system, and as soon as you are blown up, you are again ready to roll. 4) If you wonder why you never heard about trade hubs in the tutorial, the reason is that trade hubs are not a game mechanic. Is something that emerged from interaction of players, so they are basically dynamic content.
Originally by: Zozzzo Salvaging is boring as hell.
Can't disagree much, but I'll venture to think that you are not flying a ship with 4 salvagers and 4 tractor beams. Besides, unless you are missioning against amarr or minamtar-based factions salvaging l2 is not that worthwhile.
Originally by: Zozzzo PvP balance: ?? Nobody will give me an approximation of how many times more powerful a veteran of this game is than a 1-month player. For example, is a veteran's destroyer with elite modules and fitted to fight other destoyers 3x, 5x, 10x? more powerful than a 1 month player's destroyer with standard modules and also fitted to fight destroyers?
On average I would say that a veteran char has an advantage of a maximum 25/30%. In general 5% for each skill that he has at 5 while yours is at 4. Plus about 10% more in weapons since he will be able to use tech 2 weapons. Most of the other t2 stuff you will be able to use with skills at 4 so those do not make a difference. Also another 10% if he is using very expensive faction stuff, but in that case if he blows up he loses MUCH more than you, so he is taking a much larger risk.
But the real advantage is that a veteran KNOWS what he is doing, KNOWS which modules to fit and which not to, KNOWS when to pick a fight and when not to. On this he is probably 5x or 10x better than you. Only one cure. Learn.
All of the above summarizes probably in one sentence: join a corp, you have much to learn and you learn faster in a corp.
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